SILOTEK
Sheet 01 · OmniPanelFacility 01 · Rev. 4.2.0
Facility 01 · OmniPanel

The command deckfor live server data.

OmniPanel turns a running game server into an intelligence platform. Every player, character, transfer and dollar — live, searchable and analysed for you: economy and population analytics, automated integrity flags, network benchmarks, written owner reports, full logs, a live map and database backups.

OMNIPANEL — link status
 
[ OK ] db account — SELECT only
[ OK ] schema detected — auto
[ OK ] cache — synced 12s ago
[ OK ] agent — 64 players live
[ ---- ] writes attempted — 0
 
omnipanel:~$
SILOTEK · CRT-01
Otto, the SiloTek facility technician

Fig. 1 — Facility technician (std. issue)

Read-only by design·SELECT-only access·Zero load on your server·Revocable anytimeNothing writes back
Modules
14
Plans from
€19 / mo
Setup time
~5 min
Interface
6 languages
01

Intelligence & modules

14 modules

More than a dashboard: an intelligence layer. OmniPanel does not just show your data — it interprets it. Wealth inequality, player retention, exploit detection and network benchmarks, all computed from the same protected snapshot, so every page always agrees with the others.

§ 01.01

Economy intelligence

Wealth distribution with a Gini inequality score, top-1% / top-10% concentration and 7-day money flow — see whether your economy is healthy or drifting before players feel it.

§ 01.02

Population intelligence

D1 / D7 / D30 retention, join-week cohorts, a churn watch that flags regulars slipping away, and a peak-hours heatmap that tells you exactly when to schedule events.

§ 01.03

Integrity flags

Automated anomaly detection — duplicate weapon serials and more — surfaced as reviewable flags with one-click triage, so dupes and exploits don't go unnoticed.

§ 01.04

Cross-server benchmarks

Compare your economy and retention against the anonymized OmniPanel network — like-for-like servers only — so you know whether a number is normal or an outlier.

§ 01.05

SiloTek Insight report

A periodic written brief of your server's economy, population and integrity, computed from your own data and delivered in your language, with PDF export.

§ 01.06

Live players

See who is online in real time — identifiers, session length and the character they are playing, refreshed from every snapshot.

§ 01.07

Character profiles

Searchable person files: characters, money, inventory, weapons with serials, jobs, last-seen-online and last-known position — linked deterministically by char identifier, built for alt hunting.

§ 01.08

Transfer, death & connection logs

Every item, money, gold and weapon transfer, every death with its cause, every connect and disconnect — paginated, filterable and clickable straight through to the character involved.

§ 01.09

Live map

Player and target markers on your game map with ~30s latency, opened straight from any character's last position.

§ 01.10

Housing, stores & stables

Ownership of houses, player shops, horses and wagons by character — with inventories, prices and search by id, name or owner.

§ 01.11

Database backups

Scheduled, compressed SQL backups of your game database on your plan's retention, downloadable anytime.

§ 01.12

Team access

Invite staff with scoped roles — no shared logins, one active session per account, and every action tied to a named user in the audit trail.

§ 01.13

Read-only by design

OmniPanel never writes to your game database or framework. A protected cache serves the panel, so your server feels nothing.

§ 01.14

6 languages

Interface in English, Romanian, Italian, German, Russian and French, switchable per user.

Otto raising a hand: stop
Notice 01 · The standard

Nothing writes back. Ever.

The first question every server owner asks is the right one: what can this thing actually touch? Here is the honest answer — nothing. The database account you create is SELECT-only, enforced by MySQL/MariaDB itself. The agent is open source, so you can read every line before you start it, and revoke it in one click.

§ 01.01

SELECT-only database account

You create a dedicated read-only account and keep full control of it. With SELECT-only permissions, writing back is impossible at the database level — enforced by MySQL/MariaDB itself, not by a promise.

§ 01.02

Zero load on your server

Synced data lands in OmniPanel's own protected cache and every dashboard page reads from that copy. Your staff can browse all day — your game database never feels it.

§ 01.03

Encrypted & hashed end to end

SSL-encrypted database connections, live events authenticated with hashed API keys, and credentials that are never displayed in the clear again after setup.

§ 01.04

Nothing writes back. Ever.

No commands, no edits, no in-game actions. OmniPanel observes and analyses — it never touches your framework, your economy or your players.

§ 01.05

Auto schema detection

OmniPanel introspects your database and adapts to your framework setup — inventory variants, housing scripts, custom tables — with no config files to maintain.

§ 01.06

Revocable in one click

Rotate or revoke API keys from the panel, or drop the database account on your side — either way, access ends instantly. Your data, your rules.

02

Installation procedure

~5 minutes

Three steps, no config files, nothing installed on your players' machines. Read-only access in, live events on top, intelligence out.

01

Connect a read-only account

You create a dedicated database account with read-only (SELECT-only) permissions and enter it in the setup wizard. OmniPanel verifies the connection, detects your framework schema automatically and starts syncing. About five minutes, no config files.

02

Add the live-events agent

A lightweight resource streams what a database cannot show — connects and disconnects, live positions, deaths, transfers, heartbeats — over a hashed API key. No client mods; your players never notice a thing.

03

Monitor, analyse & act

Your team works from live data — hunt alts, audit transfers, triage integrity flags, watch the economy — while OmniPanel computes retention, wealth distribution and benchmarks in the background and writes you a periodic Insight report.

03

Live overview

Fig. 2 — demo server

The overview your team opens every day — live players, scanners and the intelligence strip, built from your server's snapshots and events. Or walk through the fully populated demo yourself: free account, no card.

Overview
Dusty Gulch RP
ONLINE
Online players
64
Total characters
110
Total money
125,336
Total gold
5,593
Connect / disconnect scanner
191Hattie Draperconnected01:39
178Merle Whitfieldconnected01:39
157Etta Sutterconnected01:35
209Sadie Craneconnected01:31
Last transfers scanner
Amos NashGold Nuggetx9
Clara BishopBreadx9
Duke AbbottPickaxex11
June ReyesCoffeex1
Wealth Gini
0.61
78th pct vs network
D7 retention
28%
cohorts & churn watch
Integrity
1 flag
duplicate weapon serial
Insight report
Weekly
economy · population
04

Before you connect it

Read the fine print

Does OmniPanel write to my game database?

No. OmniPanel connects through a database account you create with read-only (SELECT-only) permissions, so writing back is impossible at the database level — it is enforced by MySQL/MariaDB itself, not by a promise.

What permissions does OmniPanel need?

A dedicated read-only database account with SELECT-only access to your framework's database. You create it, you control it, and you can revoke it at any time. SSL connections are supported.

Does OmniPanel affect server performance?

No. Data is synced into OmniPanel's own protected cache and the dashboard reads from that copy — browsing the panel never queries your game database. The optional live-events agent only pushes compact events.

Can players tell OmniPanel is running?

No. There are no client-side mods and nothing changes in-game. OmniPanel observes and analyses — it never acts on your server or your players.

Form 01-R · RequisitionSilotek · Always running.
Get started

Bring your server online.

Create a SiloTek account, connect a read-only database account and your panel fills with live data in about five minutes. Plans from €19/month, cancel anytime — or walk the demo first, no card required.

Otto giving a thumbs up next to a checklist